Often I see people using the square design, which does the job great but is not the most space-efficient. If you are using killboxes for your defense, you might want to pay attention to the raider movement in your killbox. The next option would be wolves, who are more release oriented animals. Foxes also breed faster and they are cleaner ( produce less dirt ). They eat less, also haul, and additionally they hunt small critters like rabbits on their own, AUTOMATICALLY, so you get free meat and leather. If you have a handling skill of 6 or above, you could look for some foxes. They can also be trained for release and they breed twice in year, so you have renewable sources of leather and meat + they are caravan animals too. In winter, you can feed them cheap kibble. It probably takes one quadrum to train them to haul, but after that, you have gained additional hauler for your colony, giving your main colonists more time for crafting and other activities + you will gain easy handling skills to get better animals.ĭonkeys and horses can be set to roam in the grasslands, so they require no additional food cost after training. They are common on most biomes and you can train them with berries or other vegetables you can harvest from the area. Or horses if you have min 4 handling skill. Word of inspiration can be a powerful psycast to use on crafters as it allows them to produce legendary level items.įarskip offers a teleport able to cross the world map, letting your trade caravans ignore long periods of travel.If you have a pawn with at least a few points in handling skill, you can probably get a few donkeys in 3-5 days. This means that a caster using them will often spend most of their waking ours in meditation. The psycasts intended for non-combat use have a very high cost in focus. There is somehow no rule in the pacifist's handbook against teleporting an about-to-explode bomb into a group of raiders. The ability to summon water can shut down enemies using incendiary weapons, saving your soldiers the need to extinguish them. At high levels skipshield can deflect all projectiles within an area and i nvisibility allows an ally to sneak up on groups before striking with heavy weapons such as a rocket launcher.Ībilities such as skip can be cast on injured allies to ferry them out of combat for emergency treatment. The smokepop psycast can create a cloud of cover against snipers, or prevent turrets from locking on. Psionic powers can provide your pacifists and weaker fighters with new ways to help their colony in a fight. Pacifists and other traits that limit their ability to fight. Melee enemies will be able to quickly injure or kill the people around them, while mind-controlling the rocket launcher guy will stop him from firing it at you and give you a free rocket launcher if they do not use it on their allies. The berserk psycast is best used on enemies carrying powerful melee weapons or explosives. The powerful berserk pulse psycast can cause an entire raid to turn on each other, leaving you to pick off any stragglers.īlinding Pulse and Vertigo Pulse inflict powerful debuffs in small areas, making them easy pickings for melee and ranged fighters. A melee warrior can learn the skip psycast that allows them to teleport, easily closing to melee or escaping if injured. They will refuse to do work that is 'beneath them' such as most types of manual labour, and has even higher expectations for luxury.Ĭombat-oriented traits such as Tough or Trigger happy.Įntitling an already strong fighter with additional versatility. Both positions benefit from strong social skills, and a noble title is needed in order to barter with imperial traders, where a high social skill gives you better prices.Īvoid giving titles to pawns with greedy, jealous or abrasive traits, as these 'conceited' traits all have a special interaction with the title system that increases their demands. If playing with the Ideology expansion it can make for a fitting story to appoint your colony's leader as a noble. At the higher end of the royal titles, they will demand expensive and ornate bedrooms, lavish meals prepared by skilled chefs and only the finest of clothes in both material and craft skills. The person you give your royal title to will invariably have the position go to their head, as t hey will expect better treatment than the other people in your colony and make arbitrary demands that will anger them if left unmet.
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